by TheTarrasque on Sat Oct 10, 2009 3:59 am
Amerigo Sebastian Keeler III (Greater Deity)
God of Many Things, The Great Lich, The Lich-God, Master, Teacher
Symbol: White skeleton left hand holding a silver orb set against a black background
Home Plane: Material Plane
Alignment: Chaotic Good
Portfolio: Arcane Knowledge, Children, Courage, Death, Destiny, Dreams, Luck, Magic, Misfits, Outcasts, Strategy, Undead, War
Worshippers: Bards, Misfits, Necromancers, Orphans, Outcasts, Sorcerers, Wizards
Cleric Alignments: Chaotic Good, Lawful Good, Neutral Good
Domains: Chaos, Courage, Dream, Good, Knowledge, Luck, Planning, Repose, War
Favored Weapon: Scythe
The deity of those who feel they don't have a place in the world and a guardian of children, Amerigo Sebastian Keeler III, often appears as a human lich with mottled flesh covering most of his body except his head and left hand, though he sometimes uses his magic to take other forms. He dresses in wizard robes, though they do little to hide his gaunt form. A highly polished, non-magical steel mask in the shape of a skull is a common accessory.
Amerigo is a relatively young god, having only been a deity since the Time of Troubles. He is well known among allied and enemy deities alike for encouraging people to "do their own thing" and "do what they believe is right."
Despite having petitioners and clerics at his beck and call, Amerigo prefers to do his own work, though his clerics do the work he cannot attend to himself. He realizes that deific intervention can be problematic for those who would be heroes, however, being a former adventurer himself, he still has the drive to accomplish heroic deeds.
Dogma
Amerigo espouses his followers to craft magic items and medicines and distribute them among the needy, or to sell them and use the proceeds to help the needy. All people have as much capacity for good in their hearts as evil, and those who have the power to change others' minds for the better should at least try, although those who do not wish to change shouldn't be forced to. Undead are unnatural, but those few sentient undead who show a possibility of being of goodly persuasion should be encouraged to do so. Evil undead must be destroyed. One cannot alter destiny completely, but with planning and luck, destiny can change very slightly. Show mercy and offer surrender in war at all times, resorting to lethal violence only as a last resort or against those better off killed. Death is the lot of all who live, yet those who die before their time may still be resurrected. Using certain spells, a person may extend their life to accomplish certain long-running goals. Show no fear, for those who need aid in any capacity may not necessarily be courageous enough to do such things on their own.
Clergy and Temples
Amerigo's clerics are as varied as the domains he offers, as is their role in society. Clerics could be teachers, detectives, magistrates, or advisers, among other things. Regardless of social role, his priests are often called upon to officiate funerals and, in death obsessed societies, annual rituals to honor departed ancestors.
Some clerics are brooding, gloomy individuals, while others are mirthful and boistrous. Regardless of personality, clerics of a given aspect of the Great Lich wear either black, silver, or white, although some combination of the three colors is just as common. Amerigo disparages people for being of neutral bent in the conflict between good and evil, preferring to see a person choose evil over good rather than, as he feels, choose selfishness over taking a stand. As such, Amerigo only allows people of goodly persuasion to become priests and as a result, counts a fair number of open-minded paladins* as worshippers, though they never work with others who try to bring out the best in certain sentient undead or his undead priests. Bards and other arcane spellcasters make up the bulk of his worshippers.
Amerigo has few temples in settled areas, preferring worshippers keep personal shrines, although of the few temples in his name that do exist, most function as bardic colleges and libraries. Despite the fact that the God of Many Things is a goodly god, his is a clergy that deals favorably with some undead and other faiths do not look kindly on this aspect, despite knowing that in a jam, Amerigo would direct his followers to aid in the defense of a town with a church of an allied god. Despite this, Amerigo's clergy is received somewhat favorably by commoners, particularly in poor villages.
Priests of Amerigo pray for spells at midnight. Prayers are always written down first, then read aloud.
Amerigo has multiclass clerics of almost every class, although Sorcerers and Wizards are the most common. Clerics who multiclass as Sorcerers or Wizards have been known to become both Heirophants and Archmages.
History and Relationships
Amerigo Sebastian Keeler III gained deific ascendency on Midwinter during the Time of Troubles when he was approached with the proposition of becoming a god after finding a very large following during the Godswar. After ascending, he was approached with the offer of alliance by Mystra, whom he trained when she was still a mortal human named Midnight. Allies by association with Mystra include Azuth and Selune, among others. Although neither god makes open war on the other, the God of Many Things is an enemy of Kelemvor, despite the relationship both have with Mystra and the similarities they have between themselves. Amerigo frequently resurrects the dead without Kelemvor's consent. Certain points of each god's dogma conflicts with the other. The Great Lich does, however, make open war on Bane, Cyric, Lolth, and Shar. He is very critical of Lolth's method of guiding her people and has thus gained the respect and friendship of Eilistraee. Amerigo knew Bane as a mortal, and the two have a very heated rivalry between them. Association with Selune earned him Shar's enimty. Shortly after ascending, Cyric stole part of Amerigo's portfolio, and the Teacher wants back what was stolen. Despite Cyric's theft, Amerigo remains on equal footing with that god.
The annual holiday Midwinter, the last day of Eleasis, and the 15th of Ches are considered holy days by Amerigo's clergy. It was Midwinter 1358 DR that he ascended to godhood. The last day of Eleasis 872 DR is his date of birth. The 15th of Ches is the date of his ascension to lichdom. Total lunar eclipses are considered holy events. The Amerigan clergy observe only two holy rites. The first being the Feast of Starvation, which they choose one day a month to eat nothing, yet drink as much as necessary, giving all the food they would have eaten to the hungry. The other hasn't a name they can agree upon, but for the first four days and three hours of each month, they fast in emulation of the 430 years their god existed as a lich before ascending to godhood, during which time he did not need to eat or drink anything. This rite and the Feast of Starvation are never observed in the same tenday. Amerigo does not care if his clergy observes the Feast of Starvation on the same day each month or a different day each month. His Lawful followers have a tendency to observe the Feast of Starvation on the same day each month, while his Neutral followers often do so when it's most convenient and his Chaotic followers frequently choose a different day each month.
* - A Paladin of Amerigo may be drawn to his stance against evil undead or his more militaristic aspects. They may multiclass as Fighters, Clerics, Rangers, Divine Champions, and Divine Disciples without losing the right to take further Paladin levels.
As written, Amerigo is by and large a god for the Forgotten Realms D&D campaign setting, but, with some work, could easily be modified for a Core Rulebooks, Greyhawk, or Eberron campaign. And since I'm posting him here, anyone who plays D&D who wishes to use him has my permission to do so.
Last edited by
TheTarrasque on Sat Dec 19, 2009 4:33 am, edited 2 times in total.

Is my sig too big?